pub struct AABB {
pub min: Vec3,
pub max: Vec3,
}Expand description
Axis-Aligned Bounding Box used for BVH acceleration in collision/intersection tests.
Fields§
§min: Vec3Minimum corner of the bounding box.
max: Vec3Maximum corner of the bounding box.
Implementations§
Source§impl AABB
impl AABB
Sourcepub fn from_triangle(mesh: &Mesh, tri: &Triangle) -> Self
pub fn from_triangle(mesh: &Mesh, tri: &Triangle) -> Self
Constructs an AABB that tightly bounds the given triangle in the mesh.
Sourcepub fn intersects(&self, other: &Self) -> bool
pub fn intersects(&self, other: &Self) -> bool
Returns true if this AABB overlaps with other.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AABB
impl RefUnwindSafe for AABB
impl Send for AABB
impl Sync for AABB
impl Unpin for AABB
impl UnwindSafe for AABB
Blanket Implementations§
§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more