ObjImporter

Struct ObjImporter 

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pub struct ObjImporter;
Expand description

Imports Wavefront OBJ files into 3MF Model structures.

Parses vertex positions (v) and faces (f) from OBJ text format. Polygonal faces with more than 3 vertices are automatically triangulated using fan triangulation.

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impl ObjImporter

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pub fn read<R: Read>(reader: R) -> Result<Model>

Reads an OBJ file and converts it to a 3MF Model.

§Arguments
  • reader - Any type implementing Read containing OBJ text data
§Returns

A Model containing:

  • Single mesh object with ResourceId(1) named “OBJ Import”
  • All triangles from the OBJ file (polygons triangulated via fan method)
  • All vertices from the OBJ file
  • Single build item referencing the mesh object
§Errors

Returns Lib3mfError::Validation if:

  • Vertex line has fewer than 4 fields (v x y z)
  • Face line has fewer than 4 fields (f v1 v2 v3…)
  • Float parsing fails for vertex coordinates
  • Integer parsing fails for face indices
  • Relative indices (negative values) are used (not supported)

Returns Lib3mfError::Io if reading from the input fails.

§Format Details
  • Index conversion: OBJ uses 1-based indices, converted to 0-based for internal mesh
  • Fan triangulation: Polygons with N vertices create N-2 triangles using first vertex as fan apex
  • Ignored elements: Texture coords (vt), normals (vn), groups (g), materials (usemtl, mtllib)
  • Comments: Lines starting with # are skipped
§Examples
use lib3mf_converters::obj::ObjImporter;
use std::fs::File;

let file = File::open("cube.obj")?;
let model = ObjImporter::read(file)?;

// Access the imported mesh
let obj = model.resources.get_object(lib3mf_core::model::resources::ResourceId(1))
    .expect("OBJ import creates object with ID 1");
if let lib3mf_core::model::Geometry::Mesh(mesh) = &obj.geometry {
    println!("Imported {} vertices, {} triangles",
        mesh.vertices.len(), mesh.triangles.len());
}

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