extract_by_resource_id

Function extract_by_resource_id 

Source
pub fn extract_by_resource_id(
    path: PathBuf,
    resource_id: u32,
    output: Option<PathBuf>,
) -> Result<()>
Expand description

Extract a texture resource by resource ID.

Extracts displacement or texture resources by their ID rather than archive path.

§Arguments

  • path - Path to the 3MF file
  • resource_id - Resource ID of the texture (Displacement2D or Texture2D)
  • output - Output path (None = stdout)

§Errors

Returns an error if the resource doesn’t exist or cannot be extracted.