Expand description
Mesh geometry types (Mesh, Triangle, Vertex, BeamLattice, etc.).
Structs§
- Beam
- A cylindrical beam connecting two vertices.
- Beam
Lattice - Beam lattice structure for lightweight, high-strength geometry.
- BeamSet
- A named group of beams.
- Boolean
Operation - A single boolean operation applied to a shape.
- Boolean
Shape - A boolean shape combining multiple objects with CSG operations.
- Component
- A reference to another object with optional transformation.
- Components
- A collection of components forming a hierarchical assembly.
- Displacement
Mesh - A mesh with displacement mapping support.
- Displacement
Triangle - A triangle in a displacement mesh with displacement coordinate indices.
- Gradient
Vector - A gradient vector for displacement texture mapping.
- Mesh
- A triangle mesh representing 3D geometry.
- Normal
Vector - A normal vector for displacement mesh vertices.
- Object
- A 3D object resource containing geometry and metadata.
- Triangle
- A triangle face defined by three vertex indices.
- Vertex
- A single point in 3D space.
Enums§
- Boolean
Operation Type - Type of boolean operation to apply between shapes.
- CapMode
- End cap style for beams.
- Clipping
Mode - Clipping mode for beam lattice geometry.
- Geometry
- The geometric data contained in an object.
- Object
Type - Type of 3MF object determining validation requirements and build behavior.